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(+1)

Overall the idea is on point. Hit the money on it, could be something huge. A good demo for H-Content, but the RPGmaker elements are a bit iffy. The puzzle is not exactly the best, since there's nothing on the first floor. Maybe move the camcorder scenes down there and remove one or two more trunks? The second floor can have other things in it down the line, like bullets or one of the tickets.

Walking through the city is well, a pain. I see what you're going for, and I like it, it's just it doesn't work since the buildings just block the view for the player. Not too much of a problem since it's a walk section and no actual importance can be found other than the tickets and setting the scene.

One other thing to think about is the section where you hunker down with Heather. Come on, you just saw a bunch of monsters appear out of the blue, at least arm yourselves and barricade up before indulging in some heartfelt moments. Get what I mean?

I'll give this a solid 7/10. You've got something good here, just need more time to work and polish it up.

Appreciate the feedback.

(+2)

Nice demo. The combat system needs rework though.

"Enter" is used to go to next message so having it for fire control means you're going to shoot at least one bullet just to get rid of the message saying you acquired the gun. That also means you're probably going to shoot on anyone you talk to...

The zombie attacking you seems to prevent you to turn around essentially stun-locking you if they are coming from anywhere but the front. I mean sure "don't let them come near you then", but if it is not an intended mecanic i think you should implement a short immunity to prevent said stunlocking.

(1 edit) (+3)(-1)

sex

(-4)

get a patreon account this was a good demo. was surprised by such good animations for rpg maker. also add ntr ;) and sharing scenes